18 Months of Sudoku

A numeric puzzle for restless brains.

Cover photo: @jerrysilfwer

I decided to learn Sudoku to relax my mind.

Early in 2019, I downยญloaded a Sudoku app to test if this puzzle could be a relaxยญing pastime.

The resยญults? Eighteen months later, Iโ€™ve fallen pretty deep into this numerยญic rabยญbit hole.

From knowยญing next to nothยญing about Sudoku, I now know more than most about this beauยญtiยญful little puzzle.

Here we go:

What I Knew of Sudoku Before

As many of you, dear readยญers, may already know, the foundยญaยญtion of a Sudoku conยญsists of nine rows (r1-r9) and nine columns (c1-c9), formยญing a neatly strucยญtured grid. This grid conยญtains nine disยญtinct squares, each conยญtainยญing nine indiยญviduยญal cells.

This intelยญlecยญtuยญal exerยญcise aims to meticยญuยญlously popยญuยญlate each cell with a numerยญicยญal value ranยญging from 1 to 9. The chalยญlenge, howยญever, lies in ensurยญing that no integer is repeated withยญin any single row, column, or 9โ€‘cell square, thereby demandยญing careยญful thought and straยญtegic planning.

Consequently, upon sucยญcessยญful comยญpleยญtion, the fully solved puzzle will feaยญture a well-balยญanced disยญtriยญbuยญtion of each digit from 1 to 9, with nine instances of every number.

However, one canยญnot rely on these conยญstraints to achieve the desired outยญcome. Each unique puzzle starts with preยญdeยญterยญmined numerยญicยญal placeยญments conยญgruยญent with the evenยญtuยญal soluยญtion. These givยญen numยญbers serve as a foundยญaยญtion upon which the solvยญer must build.

Utilising these iniยญtial clues as a guidยญing comยญpass, it becomes the solverโ€™s task to navยญigยญate the comยญplexยญitยญies of the puzzle, meticยญuยญlously plaยญcing each digit in its rightยญful posยญiยญtion. Once all the numยญbers have been expertly arranged, the puzzle is complete.

This is what I knew of Sudoku before downยญloadยญing my first Sudoku app some 18 months ago.

But there was more to learn.

The Origin Story of Sudoku

Sudoku puzzles have an ancient feel, much like chess or go. However, the numerยญic puzzle is a relยญatยญively recent phenomenon.

โ€œThe game first appeared in Japan in 1984 where it was givยญen the name โ€œSudoku,โ€ which is short for a longer expresยญsion in Japanese โ€“ โ€œSลซji wa dokยญushยญin ni kagiruโ€ โ€“ which means, โ€œthe digits are limยญited to one occurยญrence.โ€
Source: The hisยญtory of Sudoku

Contrary to what I thought, the Sudoku puzzle wasnโ€™t invenยญted in Japanโ€‰โ€”โ€‰even though it got its name there. Unfortunately, the inventยญor of the Sudoku puzzle died before getยญting to experยญiยญence his invenยญtion became a globยญal phenomenon.

โ€œThe modยญern Sudoku was most likely designed anonymยญously by Howard Garns, a 74-year-old retired archiยญtect and freelยญance puzzle conยญstructยญor from Connersville, Indiana, and first pubยญlished in 1979 by Dell Magazines as Number Place (the earliยญest known examples of modยญern Sudoku). Garnsโ€™s name was always present on the list of conยญtribยญutยญors in issues of Dell Pencil Puzzles and Word Games that included Number Place, and was always absent from issues that did not. He died in 1989 before getยญting a chance to see his creยญation as a worldยญwide pheยญnomenยญon. Whether or not Garns was familยญiยญar with any of the French newsยญpaยญpers lisยญted above is unclear.โ€
Source: Wikipedia

โ€œThe Times of London began pubยญlishยญing Sudoku puzzles in 2004, and the first US newsยญpaยญper to feaยญture Sudoku was The Conway (New Hampshire) Daily Sun in 2004. Within the past 10 years, Sudoku has become a globยญal pheยญnomenยญon. The first World Sudoku Championship was hosยญted in Italy in 2006 and the 2013 World Sudoku Championship will be held in Beijing.โ€
Source: The hisยญtory of Sudoku

Fans of the famยญous bioยญloยญgist Richard Dawkins will be pleased to note that the Sudoku puzzle is a fasยญcinยญatยญing case study for memes!

โ€œScientists have idenยญtiยญfied Sudoku as a clasยญsic memeโ€‰โ€”โ€‰a menยญtal virยญus which spreads from perยญson to perยญson and sweeps across nationยญal boundยญarยญies. Dr Susan Blackmore, author of The Meme Machine, said: โ€˜This puzzle is a fantยญastยญic study in memetยญics. It is using our brains to propagยญate itself across the world like an infecยญtious virยญus.โ€™โ€
Source: So you thought Sudoku came from the Land of the Rising Sun

Notation, Notation, Notation

The first thing I learned about Sudoku wasโ€‰โ€”โ€‰notaยญtion. Denoting the cells for potenยญtial numยญbers becomes essenยญtial due to the inabยญilยญity to place most digits immediately.

Consider, for example, plaยญcing the numยญber two withยญin box 1 (the left upper-corner 9โ€‘digit square). Suppose the numยญber two can be posiยญtioned in only two locยญaยญtions, promptยญing me to annotยญate those as proยญspectยญive candidates.

Suppose we encounter a simยญilยญar conยญstraint withยญin box 1 conยญcernยญing the numยญber fiveโ€‰โ€”โ€‰and it hapยญpens to be the same two cells! 

Given that both numยญbers share only two cells in box 1, it becomes evidยญent that these cells must accomยญmodยญate a 2 or a 5. Consequently, I can conยญfidยญently ascerยญtain that no othยญer digit besides 2 or 5 can occupy these cells.

This techยญnique is known as a โ€œnaked pair.โ€

As a resยญult, even though I canยญnot definยญitยญively assign the numยญbers 2 and 5 withยญin box 1, the notaยญtion leads to sevยญerยญal othยญer conยญstraints that may prove instruยญmentยญal in annotยญatยญing (or elimยญinยญatยญing annotaยญtions) for variยญous digits in corยญresยญpondยญing grid cells.

In most Sudoku puzzles, methยญodยญicยญal notaยญtion is the only way to solve the puzzle.

Other Sudoku Notations

Perhaps due to the parยญticยญuยญlar cirยญcumยญstances of the panยญdemยญic, the YouTube chanยญnel Cracking the Cryptic gained lots of tracยญtion. And it ended up in my feed, too.

I immeยญdiยญately underยญstood the power of using difยญferยญent notaยญtion techยญniques via the YouTube show. For instance, noted digits in the centre of the cell will mean that the cell will conยญtain one of those digits and no othยญer numbers.

Noted digits along the edges of the cell mean that those digits are canยญdidยญates, but there might still be unnoted digits that might go into that cell.

A variยญant of the edge notaยญtion is called Snyder notaยญtion:

Snyder notaยญtion, named after the renowned Sudoku expert Thomas Snyder, is a refined and sysยญtemยญatยญic techยญnique Sudoku enthuยญsiยญasts use to improve their puzzle-solvยญing proยญfiยญciency. This methยญod entails straยญtegicยญally annotยญatยญing small penยญcil marks withยญin each cell to sigยญniยญfy the posยญsible canยญdidยญates for that speยญcifยญic locยญaยญtion. By doing so, solvยญers can betยญter visuยญalยญize patยญterns and restricยญtions, ultiยญmately enhanยญcing their abilยญity to ascerยญtain the corยญrect placeยญment of digits.

The Snyder notaยญtion approach involves denotยญing only pairs of potenยญtial canยญdidยญates withยญin 3ร—3 boxes when the canยญdidยญates can occupy exactly two cells withยญin that box. 

The techยญnique hinges on the premise that identiยญfyยญing these pairs of canยญdidยญates will reveal critยญicยญal informยญaยญtion about the gridโ€™s conยญstraints and, in turn, the placeยญment of othยญer digits. This focused and streamยญlined notaยญtion pracยญtice reduces clutยญter and conยญfuยญsion, enabling solvยญers to more effectยญively recogยญnize opporยญtunยญitยญies for proยญgress and solve the puzzle with greatยญer ease and efficiency.

Knowing how to use difยญferยญent types of notaยญtion will quickly take the newยญbie solvยญer to solve more advanced puzzles rapidly.

More Basic Sudoku Techniques

Solvers utilยญise sevยญerยญal othยญer Sudoku techยญniques to proยญgress through and ultiยญmately solve puzzles. 

Some of these methยญods include:

  • Naked Pair. As menยญtioned above, this techยญnique idenยญtiยญfies two cells withยญin a row, column, or box that conยญtain the same pair of canยญdidยญates. Since those numยญbers must occupy those two cells, they can be elimยญinยญated as canยญdidยญates from othยญer cells in the same row, column, or box.
  • Hidden Pair. This occurs when two numยญbers can only appear in exactly two cells withยญin a row, column, or box, even if those cells conยญtain othยญer canยญdidยญates. Once idenยญtiยญfied, othยญer canยญdidยญates in those cells can be eliminated.
  • Naked Triple. This techยญnique involves three cells withยญin a row, column, or box that conยญtain a unique set of three canยญdidยญates. These canยญdidยญates can be removed from othยญer cells in the same row, column, or box.
  • Hidden Triple. This occurs when three canยญdidยญates can only be placed in three speยญcifยญic cells withยญin a row, column, or box, even though those cells may conยญtain addiยญtionยญal canยญdidยญates. All othยญer canยญdidยญates in those cells can be eliminated.

More Advanced Sudoku Techniques

However, I quickly learnt that really good Sudoku puzzles require more advanced techยญniques to be solved.

Some of these methยญods include:

  • Xโ€‘Wing. This advanced techยญnique idenยญtiยญfies situยญations where two rows have canยญdidยญates for a parยญticยญuยญlar numยญber limยญited to the same two columns. In this scenยญario, the numยญber can be elimยญinยญated from the othยญer cells in those columns.
  • Swordfish. This is anothยญer advanced techยญnique that involves three rows and three columns. If a speยญcifยญic numยญber appears as a canยญdidยญate only in the same three columns for each of the three rows, it can be elimยญinยญated from othยญer cells in those columns.
  • Jellyfish. This comยญplex techยญnique works simยญilยญarly to the Swordfish but involves four rows and four columns.
  • XY-Wing. This techยญnique looks for three cells that form an L or T shape, where the pivot cell shares a canยญdidยญate with the othยญer two cells. If a cell sees all three cells of the XY-Wing, and it conยญtains the two shared canยญdidยญates, it can elimยญinยญate the shared candidate.
  • Simple Coloring. This techยญnique involves assignยญing difยญferยญent colยญours to difยญferยญent groups of conยญnecยญted cells that conยญtain the same canยญdidยญate numยญber. If a conยญtraยญdicยญtion is found (two colยญoured cells in the same row, column, or box), the canยญdidยญate can be elimยญinยญated in one of the colยญoured groups.
  • Unique Rectangle. This techยญnique is used when a rectยญangle is formed by two canยญdidยญates that appear twice in four disยญtinct cells, each locยญated at the corner of a rectยญangle. If any of these four cells also conยญtains a third canยญdidยญate, that canยญdidยญate can be elimยญinยญated, ensurยญing the puzzle has a unique solution.
  • Skyscraper. This techยญnique focuses on a parยญticยญuยญlar numยญber and idenยญtiยญfies two parยญalยญlel lines of sight (columns or rows) with exactly two canยญdidยญates in each line. If two othยญer cells can โ€œseeโ€ both of the endยญpoints of the Skyscraper, the canยญdidยญate can be elimยญinยญated from those cells.
  • Two-String Kite. This methยญod looks for a numยญber that forms a shape resemยญbling a kite, with two diagยญonยญal canยญdidยญates and two othยญer canยญdidยญates in the same row and column. If a cell can โ€œseeโ€ both diagยญonยญal endยญpoints of the kite, the canยญdidยญate can be elimยญinยญated from that cell.
  • Finned Xโ€‘Wing. This techยญnique is a variยญation of the Xโ€‘Wing and is applied when there is an addiยญtionยญal canยญdidยญate, or โ€œfin,โ€ in one of the rows or columns that would have formed an Xโ€‘Wing. If a cell sees both the fin and one of the corners of the potenยญtial Xโ€‘Wing, the canยญdidยญate can be elimยญinยญated from that cell.
  • Wโ€‘Wing. This techยญnique involves identiยญfyยญing two cells, referred to as a โ€œbi-value pair,โ€ that share a strong link with a third cell conยญtainยญing the same two canยญdidยญates. If cells can โ€œseeโ€ all three cells of the Wโ€‘Wing, the shared canยญdidยญate can be elimยญinยญated from those cells.
  • Aligned Pair Exclusion. This advanced techยญnique is applied when two pairs of canยญdidยญates in a house (row, column, or box) share the same two rows or columns. If these pairs also share a third comยญmon canยญdidยญate, that canยญdidยญate can be elimยญinยญated from the interยญsecยญtion of the shared rows or columns.
  • Forcing Chains. Forcing chains is an advanced solvยญing techยญnique that involves identiยญfyยญing cells with only two posยญsible canยญdidยญates, referred to as โ€œbi-value cells.โ€ The solvยญer then assumes one of the canยญdidยญates to be corยญrect and folยญlows the chain of implicยญaยญtions that arise from this assumpยญtion. If this leads to a conยญtraยญdicยญtion, the iniยญtial assumpยญtion must be incorยญrect, and the othยญer canยญdidยญate is corยญrect. Forcing chains can also reveal cells where a canยญdidยญate can be elimยญinยญated if it leads to conยญtraยญdicยญtions for both iniยญtial assumptions.
  • Kraken. The Kraken techยญnique extends the finned fish concept (like the Finned Xโ€‘Wing). In this techยญnique, one or more โ€œfinsโ€ (extra canยญdidยญates) are present in the cells that would othยญerยญwise form a regยญuยญlar fish patยญtern (like Xโ€‘Wing, Swordfish, or Jellyfish). The Kraken focuses on the outยญcomes of the fin cells, and if any of these outยญcomes lead to the elimยญinยญaยญtion of a canยญdidยญate from a speยญcifยญic cell, that canยญdidยญate can be removed with confidence.
  • Nunchucks. Nunchucks is a relยญatยญively rare but powerยญful Sudoku techยญnique. It involves the idenยญtiยญficยญaยญtion of two pairs of strongly linked cells, each conยญtainยญing the same two canยญdidยญates. These pairs are then conยญnecยญted by a weak link (a shared canยญdidยญate) in a cell that is part of anothยญer house (row, column, or box). If othยญer cells can โ€œseeโ€ both endยญpoints of the nunยญchucks, the shared canยญdidยญate can be elimยญinยญated from those cells.

And Then Thereโ€™s Bifurcation โ€ฆ

Bifurcation, comยญmonly called โ€œtriยญal and errorโ€ or โ€œguessยญing,โ€ is a techยญnique some Sudoku solvยญers employ, parยญticยญuยญlarly when conยญfrontยญing comยญplex and chalยญlenยญging puzzles. 

This methยญod involves selectยญing a cell with a limยญited numยญber of canยญdidยญates (ideally a bi-value cell with only two posยญsibยญilยญitยญies) and tentยญatยญively assignยญing one of the canยญdidยญates as the corยญrect value. 

The solvยญer then solves the puzzle based on this assumpยญtion, careยญfully observing the resยญultยญing implications. 

If the iniยญtial guess leads to a conยญtraยญdicยญtion or invalยญid soluยญtion, the solvยญer backยญtracks to the oriยญginยญal bifurcยญaยญtion point and proยญceeds with the alternยญatยญive candidate. 

Although bifurcยญaยญtion can be an effectยญive approach to solvยญing difยญfiยญcult puzzles, many Sudoku enthuยญsiยญasts conยญsider it less elegยญant and less intelยญlecยญtuยญally satยญisยญfyยญing comยญpared to the sysยญtemยญatยญic applicยญaยญtion of logic-based techniques.

In short: Donโ€™t resort to bifurcation.

Examples of Sudoku Variations

Once you start solvยญing more advanced puzzles, you canโ€™t help but disยญcovยญer the adjaยญcent uniยญverse of Sudoku variations.

  • Knight Sudoku. In this variยญation, no two identicยญal numยญbers can be placed in posยญiยญtions where a knight could move in a chess game.
  • King Sudoku. Like Knight Sudoku, King Sudoku restricts identicยญal numยญbers from being placed in posยญiยญtions where a king could move in chess.
  • Queen Sudoku. This variยญation borยญrows the queenโ€™s moveยญment from chess, proยญhibยญitยญing identicยญal numยญbers from being placed in posยญiยญtions where a queen could move.
  • Killer Sudoku. Combining eleยญments of Kakuro and Sudoku, this variยญation requires the solvยญer to determยญine the digits based on sum cages with preยญdefined total sums.
  • Thermo Sudoku. In this variยญation, therยญmoยญmetยญer-shaped regions are added to the grid, with digits required to increase in value along the length of the thermometer.
  • Diagonal Sudoku: This variยญant adds an addiยญtionยญal conยญstraint, requirยญing that each of the two main diagยญonยญals conยญtain a numยญber from 1 to 9 exactly once.
  • Irregular Sudoku (also known as Jigsaw Sudoku). The traยญdiยญtionยญal 3ร—3 boxes are replaced by irregยญuยญlarly shaped regions, which must conยญtain the digits 1 to 9 without repetition.
  • Hyper Sudoku (also known as Windoku). This variยญant feaยญtures four addiยญtionยญal 3ร—3 boxes overยญlapยญping the corners of the standยญard grid, each requirยญing the digits 1 to 9 without repetition.
  • Samurai Sudoku. Comprising five overยญlapยญping 9ร—9 grids, the solvยญer must comยญplete each grid while conยญsidยญerยญing the interยญacยญtions between overยญlapยญping regions.
  • Kropki Sudoku. This variยญation introยญduces black and white dots between adjaยญcent cells, with black dots indicยญatยญing conยญsecยญutยญive digits and white dots indicยญatยญing a 1:2 ratio.
  • Non-Consecutive Sudoku. No two conยญsecยญutยญive numยญbers can be placed in adjaยญcent cells (orthoยญgonยญally or diagยญonยญally) in this variant.
  • Sudoku X. Similar to Diagonal Sudoku, this variยญation implies that the two main diagยญonยญals must conยญtain each numยญber from 1 to 9 exactly once.
  • Offset Sudoku (also known as Even-Odd Sudoku): Cells are shaded based on the parยญity of the numยญber that should be placed there, with even and odd numยญbers placed in speยญcifยญic cells.
  • Consecutive Sudoku. In this variยญation, orthoยญgonยญal cells conยญtainยญing conยญsecยญutยญive digits are marked by a white bar or a circle.
  • Greater Than Sudoku. This variยญant feaยญtures inequalยญity signs between adjaยญcent cells, indicยญatยญing which of the two numยญbers is greater.
  • Skyscraper Sudoku. In this variยญation, clues are givยญen as the numยญber of skyยญscrapers that can be seen from a speยญcifยญic dirยญecยญtion, with the digits in the grid repยญresยญentยญing the height of the skyscrapers.
  • Arrow Sudoku. This variยญant conยญtains arrows withยญin the grid, with the sum of digits along the arrow equal to the digit placed in the circled cell at the arrowโ€™s base.

The Sudoku variยญations invite a wide array of highly satยญisยญfyยญing logic applicยญaยญtions. None of the advanced solvยญing techยญniques is typยญicยญally lost, but with a variยญation, you can play around with addiยญtionยญal and someยญtimes even more satยญisยญfyยญing techniques.

Also, these variยญations allow for more creยญatยญive freeยญdom for puzzle setters.

The Genius of Master Setters

Itโ€™s not the solvยญers who are the superยญstars in Sudoku; itโ€™s the setters.

Whether they are clasยญsics or variยญations, beauยญtiยญful puzzles are typยญicยญally creยญated by a masยญter setยญterโ€‰โ€”โ€‰by hand. Make no misยญtake about it: setยญting up a Sudoku puzzle is hard work.

The masยญter Sudoku setยญter will reverse-enginยญeer the puzzle to chalยญlenge you and lead you through the puzzle in a creยญatยญive way. And a whole globยญal comยญmunity of highly talยญenยญted solvยญers holds these famยญous masยญter setยญters in extremely high regard.

These setยญters someยญtimes have unique styles; in cerยญtain Sudokus, you can recogยญnise the setterโ€™s approach to setยญting puzzles, espeยญcially in variยญations where the creยญatยญive freeยญdom for the setยญter is much greater.

A few notยญable examples include:

  • Maki Kaji (ๅฎฎๅท ไฟกไน‹). Known as the โ€œGodfather of Sudoku,โ€ the late Maki Kaji was the presยญidยญent of Nikoli, a Japanese puzzle comยญpany, and is often credยญited with popยญularยญizยญing Sudoku internationally.
  • Thomas Snyder. A three-time World Sudoku Champion and a highly respecยญted puzzle creยญatยญor, Snyder is known for his logicยญal and innovยญatยญive puzzles, which he pubยญlishes on his webยญsite, Grandmaster Puzzles.
  • David J. Bodycombe. An English puzzle author and game designยญer, Bodycombe have creยญated Sudoku puzzles for variยญous newsยญpaยญpers and books, includยญing the popยญuยญlar โ€œSudoku Master Classโ€ series.
  • Wayne Gould. A retired judge from New Zealand, Gould is credยญited with bringยญing Sudoku to the Western world by proยญgramยญming a comยญputer to genยญerยญate Sudoku puzzles, which he pitched to The Times newsยญpaยญper in the UK.
  • Will Shortz. Although primarยญily known as the crossยญword puzzle editยญor of The New York Times, Shortz has also conยญtribยญuted Sudoku puzzles to variยญous pubยญlicยญaยญtions and authored sevยญerยญal Sudoku books.
  • Dr. Gareth Moore. A British puzzle author, Moore has pubยญlished a mulยญtiยญtude of Sudoku and othยญer puzzle books, such as โ€œThe Mammoth Book of New Sudokuโ€ and โ€œThe 10-Minute Sudokuโ€ series.
  • Jason Zuffranieri. A mathยญemยญatยญics teachยญer and Jeopardy Champion, Zuffranieri is known for his Sudoku puzzles, which have appeared in the World Puzzle Championship and the U.S. Puzzle Championship.

Setting a beauยญtiยญful puzzle is the work of a masยญter. And setยญting a beauยญtiยญful yet highly unique puzzle is a geniusโ€™s work.

The Complexity of Sudoku

One rule of Sudoku is that each puzzle must only have one unique soluยญtion. A Sudoku puzzle is litยญerยญally โ€œbrokenโ€ if there are mulยญtiple solutions.

How many startยญing clues must be provided to ensure a puzzle has only one final soluยญtion? The comยญmunity has found sevยญerยญal solvยญable puzzles with 17 startยญing digits and a unique soluยญtion. But no one has been able to conยญstruct a Sudoku where the same is true with only 16 givยญen numยญbers at the start. 

Researchers in Dublin decided to test all posยญsible 16-digit puzzles.

โ€œNevertheless, the resยญultยญing calยญcuยญlaยญtion is still a monยญster. The Dublin team say it took 7.1 milยญlion core-hours of proยญcessing time on a machine with 640 Intel Xeon hex-core proยญcessors. They starยญted in January 2011 and finยญished in December.โ€
Source: Mathematicians Solve Minimum Sudoku Problem

The answer?

There are no unique soluยญtions to puzzles with 16 or fewยญer startยญing digits. But we still donโ€™t know why; we only know there arenโ€™t.

How To Get Started

I canโ€™t think of a betยญter way to start than to explore the YouTube chanยญnel Cracking the Cryptic. The showโ€™s hosts, Mark Goodliffe and Simon Anthony have repยญresยญenยญted the UK in the World Puzzle and World Sudoku Championships.


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Jerry Silfwer
Jerry Silfwerhttps://doctorspin.net/
Jerry Silfwer, alias Doctor Spin, is an awarded senior adviser specialising in public relations and digital strategy. Currently CEO at Spin Factory and KIX Communication Index. Before that, he worked at Whispr Group NYC, Springtime PR, and Spotlight PR. Based in Stockholm, Sweden.

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