Numerous popยญuยญlar games rely on informยญaยญtion asymmetry.
What is the conยญnecยญtion between the games Werewolf, Mafia, The City of Palermo, Among Us, Secret Hitler, The Resistance, Spyfall, and The Town of Salem, and the psyยญchoยญloยญgicยญal dynamยญics of informed minorยญitยญies and uniยญformed majorities?
And what does informยญaยญtion asymยญmetry mean for pubยญlic relations?
Here we go:
Enter: Information Asymmetry
Information asymยญmetry is a psyยญchoยญloยญgicยญal effect in which one party has more or betยญter informยญaยญtion than the othยญer in a transยญacยญtion or situยญation. It is a cruยญcial concept in ecoยญnomยญics and game theยญory.
In ecoยญnomยญic terms, informยญaยญtion asymยญmetry was extensยญively explored by George Akerlof, Michael Spence, and Joseph E. Stiglitz, who won the Nobel Prize in Economics in 2001 for anaยญlysยญing marยญkets with asymยญmetยญric informยญaยญtion. While their work is primarยญily in ecoยญnomยญics, the prinยญciples broadly apply to situยญations where unequal informยญaยญtion disยญtriยญbuยญtion affects decision-makยญing. 1Information asymยญmetry. (2023, December 11). In Wikipedia. https://โenโ.wikiโpeโdiaโ.org/โwโiโkโiโ/โIโnโfโoโrโmโaโtโiโoโnโ_โaโsโyโmโmโeโtry
Information asymยญmetry is dynamยญic, where the informed advantยญage is someยญtimes good, someยญtimes bad.
โInformation asymยญmetry negยญatยญively impacts perยญformยญance in goods setยญtings and posยญitยญively in serยญvices setยญtings, while informยญaยญtion sharยญing has stronger favourยญable effects in conยญsumer marยญkets and is weakยญer in relaยญtionยญships over 6 years old.โ
Source: Industrial Marketing Management 2Tong, P., & Crosno, J. (2016). Are informยญaยญtion asymยญmetry and sharยญing good, bad, or conยญtext dependยญent? A meta-anaยญlytยญic review. Industrial Marketing Management, 56, 167โโโ180. โฆ Continue readยญing
Learn more: Information Asymmetry (Informed Minority Advantage)
Games Based on Information Asymmetry
These games highยญlight the dynamยญics of bluffยญing, deceit, and straยญtegic thinkยญing that arise from informยญaยญtion asymยญmetry, makยญing them engaยญging and often revealยญing about human behaยญviour and interaction.
Dmitry Davidoff and โMafiaโ
In the corยญridors of Moscow State University, a young psyยญchoยญlogy lecยญturer named Dmitry Davidoff pondered a unique challenge:
How could he make his human behaยญviour and psyยญchoยญlogy lesยญsons informยญatยญive and irresยญistยญibly engaยญging? 3Mafia (party game). (2024, January 13). In Wikipedia. https://โenโ.wikiโpeโdiaโ.org/โwโiโkโiโ/โMโaโfโiโaโ_โ(โpโaโrโtโyโ_โgโame)
In the spring of 1987, the Soviet Union was a world of its own, and Moscow was its heart. Davidoff, a man with a keen eye for the comยญplexยญitยญies of human nature, had an idea brewยญingโโโa game, but not just any game. He enviยญsioned a game that would be a mirยญror to the human psyche, a dance of deceit and deduction.
In a classroom filled with psyยญchoยญlogy stuยญdents, Davidoff introยญduced the game โMafia.โ Each stuยญdent was assigned a secret role in this gameโโโsome became vilยญlaยญgers, while a select few were desยญigยญnated as the cunยญning Mafia. The Mafia memยญbers were privy to each otherโs idenยญtitยญies, but the vilยญlaยญgers were left in the dark, ignitยญing a fasยญcinยญatยญing dynamยญic of informยญaยญtion asymmetry.
The game unfolยญded in turns. By night, the Mafia would silently agree to โelimยญinยญateโ a vilยญlaยญger. By day, the entire group would debate and decide who they susยญpecยญted to be part of the Mafia, subยญsequently โelimยญinยญatยญingโ them from the game. The catch? The Mafia memยญbers, hidยญden in plain sight, were part of these disยญcusยญsions, sowยญing conยญfuยญsion and misdirection.
Students, usuยญally bogged down by theยญory and textยญbooks, were now detectยญives and strategists, readยญing body lanยญguage, anaยญlysยญing speech patยญterns, and formยญing alliยญances. Davidoff watched as his game became a livยญing lab of trust and betrayยญal, a microยญcosm of sociยญety itself.
In the early 1990s, the game crossed borยญders, intriguing minds in Europe and America, evolving with each new culยญture. It inspired game variยญations, movies, and TV shows, takยญing on a life far beyยญond what Davidoff could have imagined.
With his simple yet ingeniยญous game, Dmitry Davidoff had not only evolved how psyยญchoยญloยญgicยญal conยญcepts could be taught and underยญstood but had also ignited a culยญturยญal phenomenon.
The Werewolf Game
The Werewolf game is a clasยญsic example of how informยญaยญtion asymยญmetry can be used straยญtegicยญally, highยญlightยญing the advantยญage of havยญing more or betยญter informยญaยญtion in a comยญpetยญitยญive environment.
The Werewolf game has become a popยญuยญlar tool for teachยญing these conยญcepts in a fun and interยญactยญive way. The informยญaยญtionยญal advantยญage of the wereยญwolves usuยญally makes them more likely to win, as they can coรถrdinยญate their actions and manipยญuยญlate the uninยญformed majorยญity. 4Andrew Plotkin. (2022, October 10). In Wikipedia. https://โenโ.wikiโpeโdiaโ.org/โwโiโkโiโ/โAโnโdโrโeโwโ_โPโlโoโtโkin
Among Us
โAmong Usโ is a game that heavยญily relies on informยญaยญtion asymยญmetry, much like Mafia/โWerewolf. 5Among Us. (2024, January 13). In Wikipedia. https://โenโ.wikiโpeโdiaโ.org/โwโiโkโiโ/โAโmโoโnโgโ_Us
In Among Us, playยญers are part of a spaceยญship crew, among whom are a few impostยญors. The impostยญors know each otherโs idenยญtitยญies (if thereโs more than one), but the rest of the crew does not.
The goal for the impostยญors is to sabยญotยญage the ship and elimยญinยญate crew memยญbers without being disยญcovered, while the crew aims to comยญplete tasks and figยญure out who the impostยญors are.
The gameโs core revolves around informยญaยญtion asymยญmetry: the impostยญors have more informยญaยญtion than the crew memยญbers and must use this advantยญage to misยญlead and deceive. Similarly, the crew memยญbers must use comยญmuยญnicยญaยญtion, obserยญvaยญtion, and deducยญtion to identiยญfy the impostยญors with limยญited information.
Information Asymmetry in Other Games
Several othยญer games utilยญise informยญaยญtion asymmetry:
Social PsychologyโโโOr Mathematics?
The dynamยญics of games like Werewolf can be studยญied from both social psyยญchoยญlogy and mathยญemยญatยญicยญal perยญspectยญives, as they encomยญpass eleยญments of both fields.
The social psyยญchoยญlogy perยญspectยญive focuses on underยญstandยญing how indiยญviduยญals behave, comยญmuยญnicยญate, and make decisions withยญin a group. It examยญines perยญsuaยญsion, trust, decision-makยญing under presยญsure, group dynamยญics, and the psyยญchoยญloยญgicยญal aspects of decepยญtion and detecยญtion. This perยญspectยญive is parยญticยญuยญlarly relยญevยญant in anaยญlysยญing playยญer interยญacยญtions, strategies, and the impact of group behaยญviour on indiยญviduยญal choices.
From a mathยญemยญatยญicยญal standยญpoint, parยญticยญuยญlarly game theยญory, the focus is on strategy, probยญabยญilยญity, decision-makยญing, and the logicยญal strucยญture of the game. 6Information asymยญmetry. (2023, December 11). In Wikipedia. https://โenโ.wikiโpeโdiaโ.org/โwโiโkโiโ/โIโnโfโoโrโmโaโtโiโoโnโ_โaโsโyโmโmโeโtry
Game theยญory can provide insights into optimยญal strategies, the probยญabยญilยญitยญies of difยญferยญent outยญcomes, and the impact of variยญous rules or variยญations on the gameโs balance.
To fully appreยญciยญate and underยญstand games like Werewolf, itโs beneยญfiยญcial to conยญsider both social psyยญchoยญlogy for the human interยญacยญtion eleยญment and mathยญemยญatยญics for the straยญtegic and probยญabยญilยญistยญic aspects. This mulยญtidiscipยญlinยญary approach allows a more comยญpreยญhensยญive underยญstandยญing of the gameโs dynamยญics and the interยญplay between strategy, psyยญchoยญlogy, and decision-making.
Information Asymmetry in Popular Culture
Several TV shows and films have been inspired by the concept of informยญaยญtion asymยญmetry, simยญilยญar to the dynamยญics found in games like Mafia, Werewolf, or Among Us.
Here are a few notยญable examples:
These shows and films capยญture the essence of tenยญsion, susยญpiยญcion, and the chalยญlenges of decision-makยญing under uncerยญtainty, simยญilยญar to the dynamยญics in social deducยญtion games.
Information Asymmetry and Ethics
In the 2nd cenยญtury BCE, the Greek Stoics told the tale of the Merchant of Rhodes.
During a famยญine, mulยญtiple grain merยญchants from Alexandria embarked on voyยญages to supยญply grain. One merยญchant, arrivยญing before othยญers, was faced with a pivotal decision: should he inform the Rhodians about the impendยญing grain supยญplies or keep this informยญaยญtion to himยญself, thus influยญenยญcing his profits?
In his work โDe Officiis,โ Cicero recounยญted this story and conยญcurred with the Stoics that the merยญchant was morยญally bound to disยญclose the informยญaยญtion. However, this viewยญpoint was later chalยญlenged by Thomas Aquinas, who argued that disยญclosยญing prices was not a morยญal necesยญsity. 7Cicero, M. T. (n.d.). De Officiis. (W. Miller, Trans.). Harvard University Press. (Original work pubยญlished ~44 BCE)
In pubยญlic relaยญtions, the domยญinยญatยญing theยญory is the Excellence Approach (i.e., the four modยญels of pubยญlic relaยญtions), favourยญing a symยญmetยญric approach as the ideal state. However, the Rhetoric Approach is more open to asymยญmetยญric methยญods of perยญsuaยญsion. 8Silfwer, J. (2022, November 6). 3 PR Approaches: Excellence, Rhetorical, and Critical. Doctor Spin | The PR Blog. https://โdocโtorโspinโ.net/โpโrโ-โaโpโpโrโoโaโcโhโes/
The Four Models of Public Relations
In the Excellence study, James Grunig and Todd Hunt (1984) developed the most widely cited PR modยญel in acaยญdemยญic circles.
Itโs not one modยญel but four in sequence.
Grunig and Huntโs four modยญels of pubยญlic relaยญtions provide valuยญable insights into the evolยญuยญtion of comยญmuยญnicยญaยญtion strategies and their implicยญaยญtions for modยญern businesses.
The four modยญels of pubยญlic relaยญtions as a frameยญwork can be conยญsidered a cornerยญstone of the Excellence Approach. 9Silfwer, J. (2022, November 6). 3 PR Approaches: Excellence, Rhetorical, and Critical. Doctor Spin | The PR Blog. https://โdocโtorโspinโ.net/โpโrโ-โaโpโpโrโoโaโcโhโes/
The Excellence Approach. This pubยญlic relaยญtions approach focuses on objectยญives and corยญporยญate value creยญation. The underยญlyยญing motivยญaยญtion behind the theยญory was that pubยญlic relaยญtions were mainly a variยญety of tacยญticยญal tools that desยญperยญately needed a manยญageยญment theยญory to work well in a sophยญistยญicยญated organยญisaยญtion.
Notable menยญtions: James E. Grunig, Larissa A. Grunig
The resยญult? The researchยญers conยญcluded that the two-way symยญmetยญricยญal modยญel is the most effectยญive way to pracยญtice pubยญlic relations.
โThe study of relaยญtionยญships withยญin pubยญlic relaยญtions has become increasยญingly importยญant, with the Grunigs identiยญfyยญing testยญable variยญables to measยญure the qualยญity of organยญizยญaยญtionยญal relaยญtionยญships.โ
Source: Journal of Professional Communication 10Grunig, J. (2011). Public relaยญtions excelยญlence 2010. Journal of Professional Communication, 1. https://โdoiโ.org/โ1โ0โ.โ1โ5โ1โ7โ3โ/โJโPโCโ.โVโ1โIโ1โ.85
Learn more: The Four Models of Public Relations
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Annotations
1, 6 | Information asymยญmetry. (2023, December 11). In Wikipedia. https://โenโ.wikiโpeโdiaโ.org/โwโiโkโiโ/โIโnโfโoโrโmโaโtโiโoโnโ_โaโsโyโmโmโeโtry |
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2 | Tong, P., & Crosno, J. (2016). Are informยญaยญtion asymยญmetry and sharยญing good, bad, or conยญtext dependยญent? A meta-anaยญlytยญic review. Industrial Marketing Management, 56, 167โโโ180. https://โdoiโ.org/โ1โ0โ.โ1โ0โ1โ6โ/โJโ.โIโNโDโMโAโRโMโAโNโ.โ2โ0โ1โ5โ.โ1โ1โ.โ004 |
3 | Mafia (party game). (2024, January 13). In Wikipedia. https://โenโ.wikiโpeโdiaโ.org/โwโiโkโiโ/โMโaโfโiโaโ_โ(โpโaโrโtโyโ_โgโame) |
4 | Andrew Plotkin. (2022, October 10). In Wikipedia. https://โenโ.wikiโpeโdiaโ.org/โwโiโkโiโ/โAโnโdโrโeโwโ_โPโlโoโtโkin |
5 | Among Us. (2024, January 13). In Wikipedia. https://โenโ.wikiโpeโdiaโ.org/โwโiโkโiโ/โAโmโoโnโgโ_Us |
7 | Cicero, M. T. (n.d.). De Officiis. (W. Miller, Trans.). Harvard University Press. (Original work pubยญlished ~44 BCE) |
8 | Silfwer, J. (2022, November 6). 3 PR Approaches: Excellence, Rhetorical, and Critical. Doctor Spin | The PR Blog. https://โdocโtorโspinโ.net/โpโrโ-โaโpโpโrโoโaโcโhโes/ |
9 | Silfwer, J. (2022, November 6). 3 PR Approaches: Excellence, Rhetorical, and Critical. Doctor Spin | The PR Blog. https://โdocโtorโspinโ.net/โpโrโ-โaโpโpโrโoโaโcโhโes/ |
10 | Grunig, J. (2011). Public relaยญtions excelยญlence 2010. Journal of Professional Communication, 1. https://โdoiโ.org/โ1โ0โ.โ1โ5โ1โ7โ3โ/โJโPโCโ.โVโ1โIโ1โ.85 |