Doctor SpinThe PR BlogPR TheoriesInformation Asymmetry (Informed Minority Advantage)

Information Asymmetry (Informed Minority Advantage)

Information is power.

Cover photo: @jerrysilfwer

Numerous popยญuยญlar games rely on informยญaยญtion asymmetry.

What is the conยญnecยญtion between the games Werewolf, Mafia, The City of Palermo, Among Us, Secret Hitler, The Resistance, Spyfall, and The Town of Salem, and the psyยญchoยญloยญgicยญal dynamยญics of informed minorยญitยญies and uniยญformed majorities?

And what does informยญaยญtion asymยญmetry mean for pubยญlic relations?

Here we go:

Enter: Information Asymmetry

Information asymยญmetry is a psyยญchoยญloยญgicยญal effect in which one party has more or betยญter informยญaยญtion than the othยญer in a transยญacยญtion or situยญation. It is a cruยญcial concept in ecoยญnomยญics and game theยญory.

In ecoยญnomยญic terms, informยญaยญtion asymยญmetry was extensยญively explored by George Akerlof, Michael Spence, and Joseph E. Stiglitz, who won the Nobel Prize in Economics in 2001 for anaยญlysยญing marยญkets with asymยญmetยญric informยญaยญtion. While their work is primarยญily in ecoยญnomยญics, the prinยญciples broadly apply to situยญations where unequal informยญaยญtion disยญtriยญbuยญtion affects decision-makยญing. 1Information asymยญmetry. (2023, December 11). In Wikipedia. https://โ€‹enโ€‹.wikiโ€‹peโ€‹diaโ€‹.org/โ€‹wโ€‹iโ€‹kโ€‹iโ€‹/โ€‹Iโ€‹nโ€‹fโ€‹oโ€‹rโ€‹mโ€‹aโ€‹tโ€‹iโ€‹oโ€‹nโ€‹_โ€‹aโ€‹sโ€‹yโ€‹mโ€‹mโ€‹eโ€‹try

Information asymยญmetry is dynamยญic, where the informed advantยญage is someยญtimes good, someยญtimes bad.

โ€œInformation asymยญmetry negยญatยญively impacts perยญformยญance in goods setยญtings and posยญitยญively in serยญvices setยญtings, while informยญaยญtion sharยญing has stronger favourยญable effects in conยญsumer marยญkets and is weakยญer in relaยญtionยญships over 6 years old.โ€
Source: Industrial Marketing Management 2Tong, P., & Crosno, J. (2016). Are informยญaยญtion asymยญmetry and sharยญing good, bad, or conยญtext dependยญent? A meta-anaยญlytยญic review. Industrial Marketing Management, 56, 167โ€‰โ€“โ€‰180. โ€ฆ Continue readยญing

Learn more: Information Asymmetry (Informed Minority Advantage)

Games Based on Information Asymmetry

These games highยญlight the dynamยญics of bluffยญing, deceit, and straยญtegic thinkยญing that arise from informยญaยญtion asymยญmetry, makยญing them engaยญging and often revealยญing about human behaยญviour and interaction.

Dmitry Davidoff and โ€œMafiaโ€

In the corยญridors of Moscow State University, a young psyยญchoยญlogy lecยญturer named Dmitry Davidoff pondered a unique challenge:

How could he make his human behaยญviour and psyยญchoยญlogy lesยญsons informยญatยญive and irresยญistยญibly engaยญging? 3Mafia (party game). (2024, January 13). In Wikipedia. https://โ€‹enโ€‹.wikiโ€‹peโ€‹diaโ€‹.org/โ€‹wโ€‹iโ€‹kโ€‹iโ€‹/โ€‹Mโ€‹aโ€‹fโ€‹iโ€‹aโ€‹_โ€‹(โ€‹pโ€‹aโ€‹rโ€‹tโ€‹yโ€‹_โ€‹gโ€‹ame)

In the spring of 1987, the Soviet Union was a world of its own, and Moscow was its heart. Davidoff, a man with a keen eye for the comยญplexยญitยญies of human nature, had an idea brewยญingโ€‰โ€”โ€‰a game, but not just any game. He enviยญsioned a game that would be a mirยญror to the human psyche, a dance of deceit and deduction.

In a classroom filled with psyยญchoยญlogy stuยญdents, Davidoff introยญduced the game โ€œMafia.โ€ Each stuยญdent was assigned a secret role in this gameโ€‰โ€”โ€‰some became vilยญlaยญgers, while a select few were desยญigยญnated as the cunยญning Mafia. The Mafia memยญbers were privy to each otherโ€™s idenยญtitยญies, but the vilยญlaยญgers were left in the dark, ignitยญing a fasยญcinยญatยญing dynamยญic of informยญaยญtion asymmetry.

The game unfolยญded in turns. By night, the Mafia would silently agree to โ€œelimยญinยญateโ€ a vilยญlaยญger. By day, the entire group would debate and decide who they susยญpecยญted to be part of the Mafia, subยญsequently โ€œelimยญinยญatยญingโ€ them from the game. The catch? The Mafia memยญbers, hidยญden in plain sight, were part of these disยญcusยญsions, sowยญing conยญfuยญsion and misdirection.

Students, usuยญally bogged down by theยญory and textยญbooks, were now detectยญives and strategists, readยญing body lanยญguage, anaยญlysยญing speech patยญterns, and formยญing alliยญances. Davidoff watched as his game became a livยญing lab of trust and betrayยญal, a microยญcosm of sociยญety itself.

In the early 1990s, the game crossed borยญders, intriguing minds in Europe and America, evolving with each new culยญture. It inspired game variยญations, movies, and TV shows, takยญing on a life far beyยญond what Davidoff could have imagined.

With his simple yet ingeniยญous game, Dmitry Davidoff had not only evolved how psyยญchoยญloยญgicยญal conยญcepts could be taught and underยญstood but had also ignited a culยญturยญal phenomenon. 

The Werewolf Game

The Werewolf game is a clasยญsic example of how informยญaยญtion asymยญmetry can be used straยญtegicยญally, highยญlightยญing the advantยญage of havยญing more or betยญter informยญaยญtion in a comยญpetยญitยญive environment. 

The Werewolf Game - Playing Cards - Information Asymmetry
Werewolf is a game based on informยญaยญtion asymmetry.

The Werewolf game has become a popยญuยญlar tool for teachยญing these conยญcepts in a fun and interยญactยญive way. The informยญaยญtionยญal advantยญage of the wereยญwolves usuยญally makes them more likely to win, as they can coรถrdinยญate their actions and manipยญuยญlate the uninยญformed majorยญity. 4Andrew Plotkin. (2022, October 10). In Wikipedia. https://โ€‹enโ€‹.wikiโ€‹peโ€‹diaโ€‹.org/โ€‹wโ€‹iโ€‹kโ€‹iโ€‹/โ€‹Aโ€‹nโ€‹dโ€‹rโ€‹eโ€‹wโ€‹_โ€‹Pโ€‹lโ€‹oโ€‹tโ€‹kin

Among Us

โ€Among Usโ€ is a game that heavยญily relies on informยญaยญtion asymยญmetry, much like Mafia/โ€‹Werewolf. 5Among Us. (2024, January 13). In Wikipedia. https://โ€‹enโ€‹.wikiโ€‹peโ€‹diaโ€‹.org/โ€‹wโ€‹iโ€‹kโ€‹iโ€‹/โ€‹Aโ€‹mโ€‹oโ€‹nโ€‹gโ€‹_Us

Among Us - Information Asymmetry
Will the imposter win?

In Among Us, playยญers are part of a spaceยญship crew, among whom are a few impostยญors. The impostยญors know each otherโ€™s idenยญtitยญies (if thereโ€™s more than one), but the rest of the crew does not. 

The goal for the impostยญors is to sabยญotยญage the ship and elimยญinยญate crew memยญbers without being disยญcovered, while the crew aims to comยญplete tasks and figยญure out who the impostยญors are.

The gameโ€™s core revolves around informยญaยญtion asymยญmetry: the impostยญors have more informยญaยญtion than the crew memยญbers and must use this advantยญage to misยญlead and deceive. Similarly, the crew memยญbers must use comยญmuยญnicยญaยญtion, obserยญvaยญtion, and deducยญtion to identiยญfy the impostยญors with limยญited information.

Information Asymmetry in Other Games

Several othยญer games utilยญise informยญaยญtion asymmetry:

  • Secret Hitler. A social deducยญtion game where playยญers are secretly divided into two teamsโ€‰โ€”โ€‰libยญerยญals and fasยญcists, with one playยญer being Secret Hitler. The fasยญcists know each othยญer, while the libยญerยญals donโ€™t. The goal for the fasยญcists is to pass fasยญcist policies or elect Secret Hitler, while the libยญerยญals aim to pass libยญerยญal policies or disยญcovยญer and stop Secret Hitler.
  • The Resistance. In this game, playยญers are resยญistยญance operยญatยญives, but some are secretly spies. Like in โ€œAmong Us,โ€ the spies know each othยญer, but the resยญistยญance memยญbers do not. The objectยญive is for the resยญistยญance to comยญplete misยญsions, while the spies aim to sabยญotยญage them.
  • Spyfall. This is a party game where playยญers are givยญen locยญaยญtions, but one playยญer receives a card that says โ€œspyโ€ instead. The spy doesnโ€™t know the locยญaยญtion, while the othยญer playยญers do. Players then take turns askยญing each othยญer quesยญtions to figยญure out who the spy is while the spy tries to blend in and guess the location.
  • Town of Salem. A game inspired by Mafia and Werewolf, where playยญers are assigned variยญous roles with difยญferยญent abilยญitยญies and alignยญments. Some playยญers have roles alignยญing with the town, othยญers are Mafia, Serial Killers, Arsonists and Neutrals. Each role has difยญferยญent levels of informยญaยญtion and objectives.

Social Psychologyโ€‰โ€”โ€‰Or Mathematics?

The dynamยญics of games like Werewolf can be studยญied from both social psyยญchoยญlogy and mathยญemยญatยญicยญal perยญspectยญives, as they encomยญpass eleยญments of both fields.

The social psyยญchoยญlogy perยญspectยญive focuses on underยญstandยญing how indiยญviduยญals behave, comยญmuยญnicยญate, and make decisions withยญin a group. It examยญines perยญsuaยญsion, trust, decision-makยญing under presยญsure, group dynamยญics, and the psyยญchoยญloยญgicยญal aspects of decepยญtion and detecยญtion. This perยญspectยญive is parยญticยญuยญlarly relยญevยญant in anaยญlysยญing playยญer interยญacยญtions, strategies, and the impact of group behaยญviour on indiยญviduยญal choices.

From a mathยญemยญatยญicยญal standยญpoint, parยญticยญuยญlarly game theยญory, the focus is on strategy, probยญabยญilยญity, decision-makยญing, and the logicยญal strucยญture of the game. 6Information asymยญmetry. (2023, December 11). In Wikipedia. https://โ€‹enโ€‹.wikiโ€‹peโ€‹diaโ€‹.org/โ€‹wโ€‹iโ€‹kโ€‹iโ€‹/โ€‹Iโ€‹nโ€‹fโ€‹oโ€‹rโ€‹mโ€‹aโ€‹tโ€‹iโ€‹oโ€‹nโ€‹_โ€‹aโ€‹sโ€‹yโ€‹mโ€‹mโ€‹eโ€‹try

Game theยญory can provide insights into optimยญal strategies, the probยญabยญilยญitยญies of difยญferยญent outยญcomes, and the impact of variยญous rules or variยญations on the gameโ€™s balance. 

To fully appreยญciยญate and underยญstand games like Werewolf, itโ€™s beneยญfiยญcial to conยญsider both social psyยญchoยญlogy for the human interยญacยญtion eleยญment and mathยญemยญatยญics for the straยญtegic and probยญabยญilยญistยญic aspects. This mulยญtidiscipยญlinยญary approach allows a more comยญpreยญhensยญive underยญstandยญing of the gameโ€™s dynamยญics and the interยญplay between strategy, psyยญchoยญlogy, and decision-making.

Several TV shows and films have been inspired by the concept of informยญaยญtion asymยญmetry, simยญilยญar to the dynamยญics found in games like Mafia, Werewolf, or Among Us. 

Here are a few notยญable examples:

  • Among Us: The Series (2021). This web series is dirยญectly inspired by the popยญuยญlar game โ€œAmong Us.โ€ The show mirยญrors the gameโ€™s premise, where a group of astroยญnauts must find the impostยญor among them before itโ€™s too late.
  • The Thing (1982). Although not dirยญectly based on these games, John Carpenterโ€™s clasยญsic film โ€œThe Thingโ€ shares a simยญilยญar theme. Antarctic researchยญers encounter a shape-shiftยญing aliยญen that assumes the appearยญance of the people it kills, creยญatยญing paraยญnoia and disยญtrust withยญin the group.
  • The Mole (TV Series, 2001โ€‰โ€“โ€‰2008). This realยญity game show had conยญtestยญants work togethยญer to comยญplete variยญous tasks. However, one group memยญber, โ€œthe Mole,โ€ secretly works against the othยญers. The playยญers must figยญure out who the Mole is while the Mole tries to sabยญotยญage their efforts.
  • Werewolves Within (2021). A film adaptยญaยญtion of the video game of the same name, which in turn is inspired by the social deducยญtion game Werewolf. Itโ€™s set in a small town where resยญidยญents must disยญcovยญer who among them is a werewolf.
  • Dead of Winter (Short Film, 2014). Inspired by the board game โ€œDead of Winter,โ€ this film folยญlows a group of surยญvivยญors in a post-apoยญcaยญlyptic world who must deal with internยญal and externยญal threats, includยญing the posยญsibยญilยญity of a betrayer.
  • Secret Hitler (Rumored/โ€‹In Development). While not yet a film or TV show, there have been disยญcusยญsions and rumours about adaptยญing the social deducยญtion game โ€œSecret Hitlerโ€ into a film or series, givยญen its engaยญging premise of hidยญden idenยญtitยญies and politยญicยญal intrigue.

These shows and films capยญture the essence of tenยญsion, susยญpiยญcion, and the chalยญlenges of decision-makยญing under uncerยญtainty, simยญilยญar to the dynamยญics in social deducยญtion games.

Information Asymmetry and Ethics

In the 2nd cenยญtury BCE, the Greek Stoics told the tale of the Merchant of Rhodes. 

During a famยญine, mulยญtiple grain merยญchants from Alexandria embarked on voyยญages to supยญply grain. One merยญchant, arrivยญing before othยญers, was faced with a pivotal decision: should he inform the Rhodians about the impendยญing grain supยญplies or keep this informยญaยญtion to himยญself, thus influยญenยญcing his profits? 

In his work โ€œDe Officiis,โ€ Cicero recounยญted this story and conยญcurred with the Stoics that the merยญchant was morยญally bound to disยญclose the informยญaยญtion. However, this viewยญpoint was later chalยญlenged by Thomas Aquinas, who argued that disยญclosยญing prices was not a morยญal necesยญsity. 7Cicero, M. T. (n.d.). De Officiis. (W. Miller, Trans.). Harvard University Press. (Original work pubยญlished ~44 BCE)

In pubยญlic relaยญtions, the domยญinยญatยญing theยญory is the Excellence Approach (i.e., the four modยญels of pubยญlic relaยญtions), favourยญing a symยญmetยญric approach as the ideal state. However, the Rhetoric Approach is more open to asymยญmetยญric methยญods of perยญsuaยญsion. 8Silfwer, J. (2022, November 6). 3 PR Approaches: Excellence, Rhetorical, and Critical. Doctor Spin | The PR Blog. https://โ€‹docโ€‹torโ€‹spinโ€‹.net/โ€‹pโ€‹rโ€‹-โ€‹aโ€‹pโ€‹pโ€‹rโ€‹oโ€‹aโ€‹cโ€‹hโ€‹es/

The Four Models of Public Relations

In the Excellence study, James Grunig and Todd Hunt (1984) developed the most widely cited PR modยญel in acaยญdemยญic circles. 

Four Models of Public Relations - Grunig - The PR Blog
The four modยญels of pubยญlic relations.

Itโ€™s not one modยญel but four in sequence.

Grunig and Huntโ€™s four modยญels of pubยญlic relaยญtions provide valuยญable insights into the evolยญuยญtion of comยญmuยญnicยญaยญtion strategies and their implicยญaยญtions for modยญern businesses.

  • PR modยญel 1: Press Agentry Model. The organยญisaยญtion uses media manipยญuยญlaยญtion to shape the narยญratยญive deceptively.
  • PR modยญel 2: Public Information Model. The organยญisaยญtion is pracยญtising one-way comยญmuยญnicยญaยญtion to disยญsemยญinยญate informยญaยญtion with little or no feedยญback from recipients.
  • PR modยญel 3: Two-Way Asymmetrical Model. The organยญisaยญtion engages in two-way comยญmuยญnicยญaยญtion to perยญsuade and estabยญlish power structures.
  • PR modยญel 4: Two-Way Symmetrical Model. The organยญisaยญtion engages in two-way comยญmuยญnicยญaยญtion to find comยญmon ground and mutuยญal benefits.

The four modยญels of pubยญlic relaยญtions as a frameยญwork can be conยญsidered a cornerยญstone of the Excellence Approach. 9Silfwer, J. (2022, November 6). 3 PR Approaches: Excellence, Rhetorical, and Critical. Doctor Spin | The PR Blog. https://โ€‹docโ€‹torโ€‹spinโ€‹.net/โ€‹pโ€‹rโ€‹-โ€‹aโ€‹pโ€‹pโ€‹rโ€‹oโ€‹aโ€‹cโ€‹hโ€‹es/

The Excellence Approach. This pubยญlic relaยญtions approach focuses on objectยญives and corยญporยญate value creยญation. The underยญlyยญing motivยญaยญtion behind the theยญory was that pubยญlic relaยญtions were mainly a variยญety of tacยญticยญal tools that desยญperยญately needed a manยญageยญment theยญory to work well in a sophยญistยญicยญated organยญisaยญtion.

Notable menยญtions: James E. Grunig, Larissa A. Grunig

The resยญult? The researchยญers conยญcluded that the two-way symยญmetยญricยญal modยญel is the most effectยญive way to pracยญtice pubยญlic relations.

โ€œThe study of relaยญtionยญships withยญin pubยญlic relaยญtions has become increasยญingly importยญant, with the Grunigs identiยญfyยญing testยญable variยญables to measยญure the qualยญity of organยญizยญaยญtionยญal relaยญtionยญships.โ€
Source: Journal of Professional Communication 10Grunig, J. (2011). Public relaยญtions excelยญlence 2010. Journal of Professional Communication, 1. https://โ€‹doiโ€‹.org/โ€‹1โ€‹0โ€‹.โ€‹1โ€‹5โ€‹1โ€‹7โ€‹3โ€‹/โ€‹Jโ€‹Pโ€‹Cโ€‹.โ€‹Vโ€‹1โ€‹Iโ€‹1โ€‹.85

Learn more: The Four Models of Public Relations


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1, 6 Information asymยญmetry. (2023, December 11). In Wikipedia. https://โ€‹enโ€‹.wikiโ€‹peโ€‹diaโ€‹.org/โ€‹wโ€‹iโ€‹kโ€‹iโ€‹/โ€‹Iโ€‹nโ€‹fโ€‹oโ€‹rโ€‹mโ€‹aโ€‹tโ€‹iโ€‹oโ€‹nโ€‹_โ€‹aโ€‹sโ€‹yโ€‹mโ€‹mโ€‹eโ€‹try
2 Tong, P., & Crosno, J. (2016). Are informยญaยญtion asymยญmetry and sharยญing good, bad, or conยญtext dependยญent? A meta-anaยญlytยญic review. Industrial Marketing Management, 56, 167โ€‰โ€“โ€‰180. https://โ€‹doiโ€‹.org/โ€‹1โ€‹0โ€‹.โ€‹1โ€‹0โ€‹1โ€‹6โ€‹/โ€‹Jโ€‹.โ€‹Iโ€‹Nโ€‹Dโ€‹Mโ€‹Aโ€‹Rโ€‹Mโ€‹Aโ€‹Nโ€‹.โ€‹2โ€‹0โ€‹1โ€‹5โ€‹.โ€‹1โ€‹1โ€‹.โ€‹004
3 Mafia (party game). (2024, January 13). In Wikipedia. https://โ€‹enโ€‹.wikiโ€‹peโ€‹diaโ€‹.org/โ€‹wโ€‹iโ€‹kโ€‹iโ€‹/โ€‹Mโ€‹aโ€‹fโ€‹iโ€‹aโ€‹_โ€‹(โ€‹pโ€‹aโ€‹rโ€‹tโ€‹yโ€‹_โ€‹gโ€‹ame)
4 Andrew Plotkin. (2022, October 10). In Wikipedia. https://โ€‹enโ€‹.wikiโ€‹peโ€‹diaโ€‹.org/โ€‹wโ€‹iโ€‹kโ€‹iโ€‹/โ€‹Aโ€‹nโ€‹dโ€‹rโ€‹eโ€‹wโ€‹_โ€‹Pโ€‹lโ€‹oโ€‹tโ€‹kin
5 Among Us. (2024, January 13). In Wikipedia. https://โ€‹enโ€‹.wikiโ€‹peโ€‹diaโ€‹.org/โ€‹wโ€‹iโ€‹kโ€‹iโ€‹/โ€‹Aโ€‹mโ€‹oโ€‹nโ€‹gโ€‹_Us
7 Cicero, M. T. (n.d.). De Officiis. (W. Miller, Trans.). Harvard University Press. (Original work pubยญlished ~44 BCE)
8 Silfwer, J. (2022, November 6). 3 PR Approaches: Excellence, Rhetorical, and Critical. Doctor Spin | The PR Blog. https://โ€‹docโ€‹torโ€‹spinโ€‹.net/โ€‹pโ€‹rโ€‹-โ€‹aโ€‹pโ€‹pโ€‹rโ€‹oโ€‹aโ€‹cโ€‹hโ€‹es/
9 Silfwer, J. (2022, November 6). 3 PR Approaches: Excellence, Rhetorical, and Critical. Doctor Spin | The PR Blog. https://โ€‹docโ€‹torโ€‹spinโ€‹.net/โ€‹pโ€‹rโ€‹-โ€‹aโ€‹pโ€‹pโ€‹rโ€‹oโ€‹aโ€‹cโ€‹hโ€‹es/
10 Grunig, J. (2011). Public relaยญtions excelยญlence 2010. Journal of Professional Communication, 1. https://โ€‹doiโ€‹.org/โ€‹1โ€‹0โ€‹.โ€‹1โ€‹5โ€‹1โ€‹7โ€‹3โ€‹/โ€‹Jโ€‹Pโ€‹Cโ€‹.โ€‹Vโ€‹1โ€‹Iโ€‹1โ€‹.85
Jerry Silfwer
Jerry Silfwerhttps://doctorspin.net/
Jerry Silfwer, alias Doctor Spin, is an awarded senior adviser specialising in public relations and digital strategy. Currently CEO at Spin Factory and KIX Communication Index. Before that, he worked at Whispr Group NYC, Springtime PR, and Spotlight PR. Based in Stockholm, Sweden.

The Cover Photo

The cover photo isn't related to public relations obviously; it's just a photo of mine. Think of it as a 'decorative diversion', a subtle reminder that it's good to have hobbies outside work.

The cover photo has

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Information asymmetry is a key concept in economics, referring to situations where one party has more or better information than the other.
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The game "Mafia" is an example of information asymmetry in action, with hidden roles leading to a complex dynamic of trust and deception.
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Nobel laureates Akerlof, Spence, and Stiglitz highlighted the significance of information asymmetry in markets.
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Information asymmetry can have both positive and negative impacts on performance and decision-making.
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Social deduction games like "Werewolf" and "Among Us" utilise the concept of information asymmetry to create engaging gameplay.
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In games, information asymmetry leads to strategies of bluffing and deceit, reflecting similar dynamics in real-world situations.
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Popular culture, including TV shows and movies, often explores themes of information asymmetry, mirroring the tension and uncertainty in games.
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The ethical implications of information asymmetry have been debated since ancient times, reflecting its complex nature.
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Information is power.

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